I picked back up where I left off on The Death of Rebirth, but as development progressed it became clear that the project's scope was far larger than I had originally anticipated. Rather than spending years before releasing another title, I decided to shift my focus toward creating a smaller, more concentrated horror experience that showcases the visual style, atmosphere, and design philosophy I've been developing.
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Hare House is that project. It's a first-person psychological survival horror game set within the decaying underground home of a deranged serial killer known only as The Hare. Trapped deep beneath the surface, you'll explore abandoned tunnels, hidden chambers, and disturbing remnants of past victims while solving environmental puzzles, managing limited resources, and avoiding a relentless predator that is always listening.
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Hare House serves as both a standalone horror experience and an opportunity to further refine the retro-inspired visual style and gameplay systems that will continue to evolve in future GabaGoo Games projects. My goal is to deliver a tense, replayable horror experience while laying the groundwork for even larger titles to come.